Group Game End Animation... Research!

The final level of Independent thought requires a large Exit Gate,  I thought it best to find some Portcullis gates in the real world in order to get an idea of how they operate and look.

Exit gate influences:

(01)

(02)

Yuma Prison Portcullis (01) 
- As opposed to the gate rising, there is a small gate in the Portcullis. This wasn't really what I was looking for, but has a great stone archway effect.

Boston Castle Portcullis (02)
- This is much more what I had in mind, a very large stone archway with heavy iron grating on the gate.




This design is delightfully simple and easy enough to implement. Very simple stone archway with an equally simple gate. The grey/black colours will fit with the rest of the level, making the whole thing fit seamlessly.

I think it’s important to give the gate character whilst also making it stand out as a massive goal – the final escape from the prison! So utilizing features like the points at the bottom of the gate, and slight patterns in the way the stones are arranged in the archway are key. 

The background behind the Portcullis is also a very important aspect of the level. It’s important to make the player feel like they are really striving towards a goal.

An image such as this uses sunshine, luscious grasslands and bright colours to show the outside world.

The background will be created using photoshop, and placed behind the 3D Portcullis gate – creating the effect of an outside world without having to actually create it entirely.

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